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	<title>Comments on: Eschalon Book 1 Impressions</title>
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	<link>http://thesingaporeangamer.com/blog/2009/03/21/eschalon-book-1-impressions/</link>
	<description>Things that wow and irk me</description>
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		<title>By: Mart</title>
		<link>http://thesingaporeangamer.com/blog/2009/03/21/eschalon-book-1-impressions/comment-page-1/#comment-348</link>
		<dc:creator>Mart</dc:creator>
		<pubDate>Tue, 24 Mar 2009 02:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://thesingaporeangamer.com/?p=596#comment-348</guid>
		<description>Mini-games are the bastard children of consoles. Before there were mutil-platform games, I can&#039;t remember if any of the PC games I played back then had any sort of game-within-a-game thing. I grew up on Blake Stone, Wolfenstein, Star Control, XCOM, Simcity, Civilization, Command &amp; Conquer... Mini-games aren&#039;t a PC-thing. Now, well.. Sigh.. :roll: 

Yeah, I was quite lucky that I played the demo for a while, discovering about that cartography skill. And then Shamus Young &lt;a href=&quot;http://www.shamusyoung.com/twentysidedtale/?p=1491&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;wrote about it&lt;/a&gt; too. So I got quite a heads up before I bought the game.

Or you can just head to GameFAQs before playing. :P

RPGs don&#039;t really tell you so because I think from the game&#039;s POV, every skill is important! However, you won&#039;t really discover which skill you will find more worthwhile to suit your style of play unless you dive into the game first; a chicken-and-egg thing. And I feel that this is a hallmark of a good RPG, as it allows you to tailor your skillset into your particular brand of play style. If an RPG has that same sales pitch, but punishes you for not investing in certain skills, I would say that it&#039;s not a very good one.</description>
		<content:encoded><![CDATA[<p>Mini-games are the bastard children of consoles. Before there were mutil-platform games, I can&#8217;t remember if any of the PC games I played back then had any sort of game-within-a-game thing. I grew up on Blake Stone, Wolfenstein, Star Control, XCOM, Simcity, Civilization, Command &#038; Conquer&#8230; Mini-games aren&#8217;t a PC-thing. Now, well.. Sigh.. <img src='http://thesingaporeangamer.com/blog/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' />  </p>
<p>Yeah, I was quite lucky that I played the demo for a while, discovering about that cartography skill. And then Shamus Young <a href="http://www.shamusyoung.com/twentysidedtale/?p=1491" target="_blank" rel="nofollow">wrote about it</a> too. So I got quite a heads up before I bought the game.</p>
<p>Or you can just head to GameFAQs before playing. <img src='http://thesingaporeangamer.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>RPGs don&#8217;t really tell you so because I think from the game&#8217;s POV, every skill is important! However, you won&#8217;t really discover which skill you will find more worthwhile to suit your style of play unless you dive into the game first; a chicken-and-egg thing. And I feel that this is a hallmark of a good RPG, as it allows you to tailor your skillset into your particular brand of play style. If an RPG has that same sales pitch, but punishes you for not investing in certain skills, I would say that it&#8217;s not a very good one.</p>
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		<title>By: Luke Maciak</title>
		<link>http://thesingaporeangamer.com/blog/2009/03/21/eschalon-book-1-impressions/comment-page-1/#comment-347</link>
		<dc:creator>Luke Maciak</dc:creator>
		<pubDate>Mon, 23 Mar 2009 17:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://thesingaporeangamer.com/?p=596#comment-347</guid>
		<description>Yup, I hated how in Oblivion Speachcraft and Security skills became useless. I loved the way they worked in Morrowind, and I can&#039;t figure out why the changed them into mini-games. I mean, other than the fact that mini-games are somehow considered cool nowadays. Meh...

The cartography thing sucks though - that&#039;s a big gotcha you won&#039;t know until you start the game. They should be a big warning at the character creation screen about that - want mini-map, put points in cartography.

Then again, most RPG&#039;s do suffer from a similar syndrome - they don&#039;t tell you up-front which skills are essentially dump stats and which are of paramount importance.

For example, if you don&#039;t pick Mercentile as your major skill in Morrowind, you will be broke for the first half of the game cause you will be buying at huge markup and selling at a loss. The only way not to get money-raped is to invest in Mercentile and Speachcraft - or to use Mudcrab and Creeper who always buy/sell at base price.

In oblivion if you don&#039;t make Armorer your major skill, you will be hurting. I feel it right now as my character is level 24 and I still can&#039;t fucking fix magic weapons/armor - which btw is all I use now. 

And you don&#039;t learn these things until you are like 10 levels up, and you don&#039;t feel like re-playing all the missions you already did.</description>
		<content:encoded><![CDATA[<p>Yup, I hated how in Oblivion Speachcraft and Security skills became useless. I loved the way they worked in Morrowind, and I can&#8217;t figure out why the changed them into mini-games. I mean, other than the fact that mini-games are somehow considered cool nowadays. Meh&#8230;</p>
<p>The cartography thing sucks though &#8211; that&#8217;s a big gotcha you won&#8217;t know until you start the game. They should be a big warning at the character creation screen about that &#8211; want mini-map, put points in cartography.</p>
<p>Then again, most RPG&#8217;s do suffer from a similar syndrome &#8211; they don&#8217;t tell you up-front which skills are essentially dump stats and which are of paramount importance.</p>
<p>For example, if you don&#8217;t pick Mercentile as your major skill in Morrowind, you will be broke for the first half of the game cause you will be buying at huge markup and selling at a loss. The only way not to get money-raped is to invest in Mercentile and Speachcraft &#8211; or to use Mudcrab and Creeper who always buy/sell at base price.</p>
<p>In oblivion if you don&#8217;t make Armorer your major skill, you will be hurting. I feel it right now as my character is level 24 and I still can&#8217;t fucking fix magic weapons/armor &#8211; which btw is all I use now. </p>
<p>And you don&#8217;t learn these things until you are like 10 levels up, and you don&#8217;t feel like re-playing all the missions you already did.</p>
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