Archive for the ‘WWW finds’ Category

From Science To Mainstream

Thursday, June 25th, 2009

This PHD comic is a good gauge on what really happened to a scientific find before it goes mainstream (H1N1 flu variant, the LHC, etc).

phd051809s

It’s one of the reasons why I tend to be a bit skeptical on any news article on the H1N1 flu variant. While I sympathize anyone who had and has contracted the H1N1 flu variant, I find it deplorable to hype and sensationalize the disease as it seems to me to give a lack respect for others who had been or are currently struck with deadlier variants or other deadlier diseases.

Unreliable

Thursday, May 21st, 2009

This is a really old joke but I turned into a giggling goose when I saw this:

Cyanide and Happiness, a daily webcomicCyanide & Happiness @ Explosm.net

Thus, showing, and possibly proving, once again, how unreliable our memories are.

And The Worst Jedi Award Goes To…

Thursday, April 16th, 2009

…Qui-Gon Jinn!

As proof, this video has been circulating the interwebs..

I love his argument with Watto!

“Republic credits will do fine.”
“No, they won’t.”
“Republic credits WILL do fine.”
“No, they WON’T!”

Best April Fools’ Joke Ever

Wednesday, April 8th, 2009

This has got to be the best April Fools’ prank I have read about. Yes, even better than Opera web browser’s new Face Gestures feature.

Improv Everywhere is, in my opinion, the greatest prank organizers in the world. They have staged various events, from the MP3 experiments to high-five-ing people riding up the escalator. They’re usually outrageously fun and I really don’t mind participating if given the opportunity!

However, reading about the latest prank gave me a bit of the heebie-jeebies.

When I read that they actually crashed a funeral, I didn’t know whether to laugh or to be mortified. Apparently it was done to “spread a little joy to the saddest place of all“. A bunch of actors just walked up to a small funeral, making it as though the deceased had a lot of mourners. So as to make the grieving family have a little comfort knowing that their loved one has had a lot of friends.

Wierd! But luckily, it was just another April Fool’s joke!

UPDATE: This mission is fake. Everyone involved is an actor. Happy April Fool’s Day 2009.

I sure was fooled! But that wasn’t the best part. Apparently, some news team got wind of this supposed prank by Improv Everywhere, and thinking that the funeral crash was real, made an actual report on the evening news! The website also showed the story but was taken down soon after. Lucky for us, the Improv Everywhere team managed to grab a screenshot.

CW 11 featured Improv Everywhere’s “Best Funeral Ever” mission on their 10 PM news tonight. Problem? They thought it actually happened! They think the prank is on the family (who were just actors with Improv Everywhere) when actually the prank is on THEM.

This is top notch journalism. Just watch a video on YouTube and the cover it as NEWS on your broadcast. They didn’t bother to email Improv Everywhere, call the cemetery, or try to get a quote from the “family.” They just watched the video and threw it on TV. Great reporting!

Super Self-PWNED!!

By the way, I would be so super-stoked if Improv Everywhere were to come to Singapore! However, knowing the attitudes of Singaporeans, I think I will be the only one participating. :P

Update on 15th Apr 2009:

Youtube has taken down the video due to “copyright infringement” by Tribune, which interestingly enough, is the parent company of the news company, CW11. This is from an alternative video sharing site.



CW 11 News Falls for Fake Improv Everywhere April Fool’s Mission – video powered by Metacafe

Eschalon Book 1 Impressions

Saturday, March 21st, 2009

I have tried out a demo of Eschalon Book 1 (EB1) quite some time ago, and have been quite impressed with it. It was on my to-buy list for a long time now. Suddenly, I saw that there was a 20% discount over at Rampant Games blog. I’ve also been contemplating what game to purchase for this month since my pay had just come in. Conditions were ripe. Discounts and disposable income seem to go hand-in-hand and I simply couldn’t resist.

Eschalon Book 1: Title

I find Eschalon Book 1 to be a charming old-skool classic RPG.

The interface looks quite polished for an indie game. I didn’t know that smooth highlighting menus could be so cool. Starting up, saving a game and exiting is also blazingly fast on my gaming PC. Maybe I didn’t expect those from an indie game. Or maybe I’m just too easy to please.

Eschalon Book 1: In Town

I really like the whole simple graphics enhanced with textual descriptions thing. The graphical view sort of gives me a basic view of what I’m seeing, the “a picture is worth a thousand words” thing, and the text gives a deeper description about what exactly am I seeing. From far, you might notice that there is a chest of drawers that you can check out, but the text below describes it further: “You see a fine hardwood dresser”. Somehow, among certain top-hyped RPG titles, the text seemed to have been shunned in favour of using posh and luscious graphics to describe the view. I’m not against that per se, but there are only so many textures on grass the game could use. Even a graphical feast like Oblivion could become monotonous when the map says you travelled for 100 miles, but everything looks gorgeously similar. Sure, some text would also be repeated. Somewhat infintely. I guess I could give them a break for not having that many synonyms for hardwood dresser. One thing I do like really much is that there are unique textual descriptions when you enter a new area. Since the gameplay is turn-based, you could take your own sweet time devouring every little description it offers.

Eschalon Book 1: Character Creation

Character creation in EB1 is a one-screen affair, but be warned, number of screens != complexity. I absolutely love this part of any RPG game I play. You can give any name to your character. Then choose your origin (race), axiom (belief) and class. From these three parameters, a title will be bestowed to you. For your eight character statistics (yes, eight), it is randomly set by rolling a dice, which means hours and hours of looking for that highest combination, if you’re into that kind of thing. You are also given an additional 15 points to tailor them as you see fit. You are also given 20 starting skill points to play around with. Of course, you start with only 1 skill, the one that is given free when you choose your class. To train a skill costs 1 point, and is initially maxed at 5 points. I’m not sure if this is based on your current level, but I am not surprised if it is so, given the nature of this game. “Buying” a new skill costs 3. You can have a small number of highly trained skills, or a large number of poor skills. It’s your call. You also have to choose a generic character portrait to portray you. This is also customizable, as you can place your own customized png file in the game installation folder. Nice! Now I can have my smug mug displayed whenever I go into a conversation!

Eschalon Book 1: Character Creation Help

This game is very heavily skill and stat-based. It seems like everything has a skill associated with it which is in turn, influenced by a stat. A high skill in lockpicking is of no use if you have low dexterity, for example. This could be a good or a bad thing. The good part is that as an RPG game, stats is the bread and butter of its core gameplay. You don’t want to invest stats in a skill, only for it to become meaningless by making the usage that skill into a minigame. In EB1, stats do matter, by giving you a higher chance to accomplish something because you have more points invested in that skill. The bad part is that sometimes, it is not really clear what happens if you were to invest more points in a particular stat. So I have 3 points in “Armor: Light Armor”. Does it mean I can use better light armor? Or decrease the damage I get? The game needs better description of what each skill does, rather than let the player guess. I am also not in favour of the mini-map being stat-based. If you didn’t put any points into “Cartography”, then you’re screwed. No mini-map for you. An in-game map is something we all take for granted these days, so to make it into a skill for the player seems counter-intuitive. The world map is also something you have to purchase, not a built-in feature. So that means parting with your precious gold. I think that turning normal in-game features is a double edged sword: half will be immediately turned off, the other will welcome such a radical change, citing that it “makes sense”.

Another aspect of the gameplay that can become one hell of an exploit is that the loot you find can be random. Certain loot containers aren’t, of course, like dungeon crawl rewards or quest item containters. But the loot of most of the barrels and chests that are strewn across the map are randomly generated. So you can theoretically save before looting, open the container and if you don’t like what you find, you can simply reload that save. I’m not sure if there is a min or max value of the loot that is generated, but I did went from 2 gold pieces to some +1 item that is worth at least 100 gold if I were to sell it. I’m not too fond of this, as I keep doing the save-reload trick to get better items each time I come across a container.

I know I have vehemently proclaimed that I am not swayed by graphics (and I’m not!) but the game could do well to offer a higher resolution than the only 800×600 setting. A larger resolution will definitely be welcome as you will be able to view more of the world or have more dialogs open at the same time.

Having played just a few hours, I can’t really comment much on the story aspect of it. The start is a bit cliché though: you have amnesia and you wake up knowing only your name. However, it never gets old for me, and the main quest line seems interesting enough. EB1 is claimed to be a “story-driven” game, so I’m not sure if you can make effective choices that affects the main story. I wanted to google around for this, but I don’t want to see spoilers.

For an indie RPG, I find that EB1 is a very nice package indeed. The price may be a bit high for some (I did buy it after a 20% discount after all) and I know of a lot of people who wouldn’t touch one bit of a game who don’t have the words “Bloom”, “HDR” and “1920×1280″ on the graphics options. I can already hear the sarcastic “how can you play a 2D game!?” comment if I were to mention this to them. Anyway, for those of you who would like to play a classic turn-based RPG which is heavy on story, choice and stats but still free to roam the world, then you can’t go wrong with Eschalon Book 1.

[Eschalon Book 1]

Dumbest Microsoft Move Ever?

Monday, January 26th, 2009

And it’s by Microsoft!

Even with the apparent demise of MSN Music, or maybe not, Microsoft has chosen to launch yet another music store, but aimed at the mobile market. Of course, with DRM. And a higher price tag.

It’s like a store for sadomasochists, where people get pleasure from buying tracks at a more expensive price which is locked to one phone.

When anyone can go to iTunes or Amazon for DRM-free tracks (Oh and by anyone, I mean those in the U.S. Too bad us Singaporeans still have to be contented with pirating our music to get DRM-free tracks.), and at a lower price point to boot, one has to wonder which genius at Microsoft decided “Hey, why don’t we offer to sell music to users’ mobiles, with DRM to lock it to that phone, and charge people higher than other retailers. What a winning idea!”. And then proceed to high-five others around the meeting room and bask in each other’s awesomeness.

PCPro has an interview with Hugh Griffiths, Head of Mobile at Microsoft UK. Some of the more hilarious parts:

At the moment, to be honest with you, we don’t have the functionality in-house to provide a mechanism for transferring between mobile phones and PC. We don’t have that functionality available.

If I buy these songs on your service – and they’re locked to my phone – what happens when I upgrade my phone in six months’ time?

Well, I think you know the answer to that.

Well played. I guess there are enough idiots in the world for corporations to exploit.

I’m one of them too.

[Q&A: Microsoft defends return to DRM] via [Microsoft introduces MSN Mobile Music]

Most Creative Way To Open An Office Door Remotely

Wednesday, December 17th, 2008

This has got to be the most creative way to open an office door remotely. It just goes to show that engineers are truly problem-solvers. No matter how wierd, complicated or difficult a problem is, an engineer is able to figure out a method, even if it is crude, to solve it, albeit temporary or permanent.

Emmanuel Florac and the rest of his officemates had a bit of a problem: while they could freely leave the office as they pleased, none of them could get back in. Undoubtedly, it had something to do with the new ironclad door and accompanying electronic locking mechanism that was recently installed. Try as they might, no one’s keycard would open the door.

Throughout the day, the office manager could not get a hold of the locksmith. Call after call after call ended with a simple, “we’re sorry, this voicemail box is full; please try your call again later!” As afternoon grew shorter and the evening approached, the jokingly-proposed “someone’s going to have to sleep at the office tonight” became more and more a reality.

Fortunately, Emmanuel had a better idea. All it took to open the door from the inside was a light tap on the switch, so all he’d need to do is find something that could lightly touch the door switch. Unable to find any robot-building components in the office, he sprung for the best alternative: a few cardboard boxes and an unused office PC. This is what he came up with:

The following morning at 8:00AM, one of his coworkers called him up to open the door. Emmanuel put down his cup of coffee, went upstairs to his computer, and then

1) VPN to the office
2) SSH to the machine in the hall
3) Ran ~# eject /dev/scd0

And, click, the door was opened.

The locksmith did end up fixing the door later that day, putting the door-opening robot out of service just as quickly as it came in.

Pure genius! :D

Source: Open Sesame – The Daily WTF

Mirror’s Edge In 2D

Sunday, December 14th, 2008

Despite it’s flaws I think Mirror’s Edge is a damn cool game. Heck, anything based on free-running, or parkour, is cool.

But of course, I won’t be able to play it. I will get massive motion sickness even at the menu screen. :P

However, Borne Games has recently created a 2D flash version of Mirror’s Edge and it looks just as cool as the first-person’s. Play it at http://www.bornegames.com/mirrors-edge-beta/.

This is just my opinion, but a parkour game is only cool if you are able to see the moves the character is making. Thus, playing from a first-person perspective kinda kills the fun a bit. The DRM-free Prince Of Persia does look cool with its acrobatic stunts and animation, although it has been said that it’s no challenge to the player as there is no consequence.

Dilbert On Agile Programming

Tuesday, November 25th, 2008

My company is actively touting Agile as the new buzz around software development. Scott Adams must have somehow picked it up as well.

Dilbert.com

I love Wally! :D

Dilbert Strips For 20-21st Nov 2008

Friday, November 21st, 2008

Ok, these two just hits home. Ouch!

20th Nov:

Dilbert.com

21st Nov:

Dilbert.com