Posts Tagged ‘eschalon book 1’

First Attempt At A Guide

Friday, August 28th, 2009

Ok, so I’m bored with GTA 4. Every missions now is nothing but kill that guy, slience this person, make so-and-so go away. It’s getting tiresome. GTA 4 is a game with a huge sprawling world and the best missions one can do is just doing different ways to kill some guys.

Boring.

I was in the mood for an RPG, and going through my backlog, I realised I stopped Eschalon Book 1 (EB1) after that horrendous episode where my PC had some registry errors (Damn WINDOWS!) and I had to reinstall from scratch. For some reason, my EB1 savegames went up the dust as well. Go figure. Spent a few hours on a nice character, only for it to go up in smoke. I was in no mood to replay at that time. But now, I don’t feel too much hate. Time heals all wounds. Especially superficial ones with your PC.

One thing about EB1, it’s not a very popular game (but it should be!). So guides aren’t very forthcoming. There are a couple at GameFAQs, but that’s about it. One thing that irks me is the damn Cartographer skill. It seems only useful once I pumped it to 4, and fortunately, I did it quite early on.

Thus, I decided to be my own cartographer. I’m jotting down a map of the gameworld, adding notes as and when I find areas of interest. Since EB1’s world isn’t procedurally or randomly generated, I guess it’s safe to do so. Hopefully, it will be of help to others who are finding it hard to find certain locations.

Since this is my own original work, I’m licensing it under Creative Commons Attribution-Share Alike 3.0 Singapore License, just for kicks! My first licensed work!

Links:

Eschalon Book 1 Impressions

Saturday, March 21st, 2009

I have tried out a demo of Eschalon Book 1 (EB1) quite some time ago, and have been quite impressed with it. It was on my to-buy list for a long time now. Suddenly, I saw that there was a 20% discount over at Rampant Games blog. I’ve also been contemplating what game to purchase for this month since my pay had just come in. Conditions were ripe. Discounts and disposable income seem to go hand-in-hand and I simply couldn’t resist.

Eschalon Book 1: Title

I find Eschalon Book 1 to be a charming old-skool classic RPG.

The interface looks quite polished for an indie game. I didn’t know that smooth highlighting menus could be so cool. Starting up, saving a game and exiting is also blazingly fast on my gaming PC. Maybe I didn’t expect those from an indie game. Or maybe I’m just too easy to please.

Eschalon Book 1: In Town

I really like the whole simple graphics enhanced with textual descriptions thing. The graphical view sort of gives me a basic view of what I’m seeing, the “a picture is worth a thousand words” thing, and the text gives a deeper description about what exactly am I seeing. From far, you might notice that there is a chest of drawers that you can check out, but the text below describes it further: “You see a fine hardwood dresser”. Somehow, among certain top-hyped RPG titles, the text seemed to have been shunned in favour of using posh and luscious graphics to describe the view. I’m not against that per se, but there are only so many textures on grass the game could use. Even a graphical feast like Oblivion could become monotonous when the map says you travelled for 100 miles, but everything looks gorgeously similar. Sure, some text would also be repeated. Somewhat infintely. I guess I could give them a break for not having that many synonyms for hardwood dresser. One thing I do like really much is that there are unique textual descriptions when you enter a new area. Since the gameplay is turn-based, you could take your own sweet time devouring every little description it offers.

Eschalon Book 1: Character Creation

Character creation in EB1 is a one-screen affair, but be warned, number of screens != complexity. I absolutely love this part of any RPG game I play. You can give any name to your character. Then choose your origin (race), axiom (belief) and class. From these three parameters, a title will be bestowed to you. For your eight character statistics (yes, eight), it is randomly set by rolling a dice, which means hours and hours of looking for that highest combination, if you’re into that kind of thing. You are also given an additional 15 points to tailor them as you see fit. You are also given 20 starting skill points to play around with. Of course, you start with only 1 skill, the one that is given free when you choose your class. To train a skill costs 1 point, and is initially maxed at 5 points. I’m not sure if this is based on your current level, but I am not surprised if it is so, given the nature of this game. “Buying” a new skill costs 3. You can have a small number of highly trained skills, or a large number of poor skills. It’s your call. You also have to choose a generic character portrait to portray you. This is also customizable, as you can place your own customized png file in the game installation folder. Nice! Now I can have my smug mug displayed whenever I go into a conversation!

Eschalon Book 1: Character Creation Help

This game is very heavily skill and stat-based. It seems like everything has a skill associated with it which is in turn, influenced by a stat. A high skill in lockpicking is of no use if you have low dexterity, for example. This could be a good or a bad thing. The good part is that as an RPG game, stats is the bread and butter of its core gameplay. You don’t want to invest stats in a skill, only for it to become meaningless by making the usage that skill into a minigame. In EB1, stats do matter, by giving you a higher chance to accomplish something because you have more points invested in that skill. The bad part is that sometimes, it is not really clear what happens if you were to invest more points in a particular stat. So I have 3 points in “Armor: Light Armor”. Does it mean I can use better light armor? Or decrease the damage I get? The game needs better description of what each skill does, rather than let the player guess. I am also not in favour of the mini-map being stat-based. If you didn’t put any points into “Cartography”, then you’re screwed. No mini-map for you. An in-game map is something we all take for granted these days, so to make it into a skill for the player seems counter-intuitive. The world map is also something you have to purchase, not a built-in feature. So that means parting with your precious gold. I think that turning normal in-game features is a double edged sword: half will be immediately turned off, the other will welcome such a radical change, citing that it “makes sense”.

Another aspect of the gameplay that can become one hell of an exploit is that the loot you find can be random. Certain loot containers aren’t, of course, like dungeon crawl rewards or quest item containters. But the loot of most of the barrels and chests that are strewn across the map are randomly generated. So you can theoretically save before looting, open the container and if you don’t like what you find, you can simply reload that save. I’m not sure if there is a min or max value of the loot that is generated, but I did went from 2 gold pieces to some +1 item that is worth at least 100 gold if I were to sell it. I’m not too fond of this, as I keep doing the save-reload trick to get better items each time I come across a container.

I know I have vehemently proclaimed that I am not swayed by graphics (and I’m not!) but the game could do well to offer a higher resolution than the only 800×600 setting. A larger resolution will definitely be welcome as you will be able to view more of the world or have more dialogs open at the same time.

Having played just a few hours, I can’t really comment much on the story aspect of it. The start is a bit cliché though: you have amnesia and you wake up knowing only your name. However, it never gets old for me, and the main quest line seems interesting enough. EB1 is claimed to be a “story-driven” game, so I’m not sure if you can make effective choices that affects the main story. I wanted to google around for this, but I don’t want to see spoilers.

For an indie RPG, I find that EB1 is a very nice package indeed. The price may be a bit high for some (I did buy it after a 20% discount after all) and I know of a lot of people who wouldn’t touch one bit of a game who don’t have the words “Bloom”, “HDR” and “1920×1280″ on the graphics options. I can already hear the sarcastic “how can you play a 2D game!?” comment if I were to mention this to them. Anyway, for those of you who would like to play a classic turn-based RPG which is heavy on story, choice and stats but still free to roam the world, then you can’t go wrong with Eschalon Book 1.

[Eschalon Book 1]

So Many Games, So Little Money!

Monday, November 3rd, 2008

There’s a bunch of great games out that I would definitely would like to buy. I must own them. The compulsion is overwhelming! Is there anyone out there kind enough to sponsor me these?

Pro Evolution Soccer 2009

I have to get this baby. I’ve tried 2 soccer sims for this year: this and FIFA 2009. Despite the obvious raves of it on the internet, I really do not like FIFA 09. The controls are not smooth and the gameplay is a bit weak. The AI is also not as good as that of PES, and by AI, I mean the other players on your team that you are not controlling. I find that in PES 09, there are a lot more variety to the style of play, and your creativity is rewarded. But in FIFA 09, it’s as though in order to ramp up the difficulty, the developers decided to give you more stupid teammates instead of harder and smarter opponents. This is also evident in FIFA 08, which I skipped too. It’s a shame, considering how much I loved FIFA 07.

Fallout 3

What can I say? This is the RPG I have been anticipating this season! I liked Oblivion (I only loved it after applying some fan made mods), and since this will be in the same mould, open-world, lots of nooks and crannies to explore, there’s no reason not to like it. Fallout purists can argue that it’s not a true successor, but I don’t care. This is just a different perspective to the Fallout world. And as long as they keep the world correct, then I’m in!

Eschalon: Book 1

I have played a demo of this game previously. It is an old-school CRPG, whose gameplay is much like Baldur’s Gate and Icewind Dale before it, utilizing a tile-based isometric system. Again, it has an open-world concept where you can do anything and go anywhere. However, unlike Oblivion, the world does not level with you, making it quite dangerous to just muck about anyhow you want to. The demo sucked me in like a vacuum, but I have since forgotten about it. However, there are recent announcements that Eschalon: Book 2 will be out soon, reminding me to play this first before trying out Book 2. It’s not graphically strong but it has a certain nostalgic charm to it that I love.

Far Cry 2

When I saw this game being earmarked as an open-world FPS, I thought to myself “This could be the first FPS I could buy”. The graphics are beautiful, and apparently very hardware-friendly. The gameplay is typical FPS, but in a sprawling open-world concept, where you can do anything and go anywhere. I’m a sucker for that. However, the only downside is the DRM. I draw the line at limited installs. However, it does have a revoke feature, which seems very flaky at best. Thus, I think I’ll buy it, but keep a cracked executable, just in case. Maybe I should do that for Spore too. And Mass Effect.

Command & Conquer: Red Alert 3

I was a huge fan of the original Red Alert. And again with Red Alert 2. I’m not very big on the original Command And Conquer games though, from the original to the latest C&C 3:Tiberium-something. But its illegitimate offspring, the Red Alert series, is by far my favourite RTS game. My main objection to this is the replacement of Karl Wuhrer with Jenny McCarthy. Again, the DRM for this game has limits to the number of installations. So if I ever decide to get this game, I will probably do it Far Cry-style.